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	<title>Gaming Rage</title>
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	<link>http://www.GamingRage.com</link>
	<description>Gaming, Gamers, and everything related to PC games and console gaming</description>
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		<title>Unconstitutional Video Game Law Costs California $2 Million</title>
		<link>http://www.GamingRage.com/unconstitutional-video-game-law-costs-california-2-million/</link>
		<comments>http://www.GamingRage.com/unconstitutional-video-game-law-costs-california-2-million/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 01:06:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Money]]></category>

		<guid isPermaLink="false">http://www.GamingRage.com/?guid=818233b574ac7905d7bba203fb8f382d</guid>
		<description><![CDATA[
An anonymous reader writes "In hopes of protecting the children of California from the ravages of violent video games, then governor Arnold Schwarzenegger attempted to push through a law that would fine retailers $1000 for each infraction of selling a...]]></description>
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<p>An anonymous reader writes &#8220;In hopes of protecting the children of California from the ravages of violent video games, then governor Arnold Schwarzenegger attempted to push through a law that would fine retailers $1000 for each infraction of selling a violent game to an underage child. However, in the wake of appeals to the U.S. Supreme Court, which struck down the law, California is now forced to pay the legal fees of all parties to the tune of two million dollars.&#8221;
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		<item>
		<title>Tetris In 140 Bytes</title>
		<link>http://www.GamingRage.com/tetris-in-140-bytes/</link>
		<comments>http://www.GamingRage.com/tetris-in-140-bytes/#comments</comments>
		<pubDate>Sun, 19 Feb 2012 15:27:00 +0000</pubDate>
		<dc:creator>samzenpus</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.GamingRage.com/?guid=24639007024505015ef161f68f731701</guid>
		<description><![CDATA[
mikejuk writes "Is it possible to write a JavaScript program in no more than a tweet's length? A website called 140byt.es says it is and has an implementation of Tetris to prove it. Ok, it only has two types of block &#8212; hence its title "Binary Te...]]></description>
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<p>mikejuk writes &#8220;Is it possible to write a JavaScript program in no more than a tweet&#8217;s length? A website called 140byt.es says it is and has an implementation of Tetris to prove it. Ok, it only has two types of block &mdash; hence its title &#8220;Binary Tetris&#8221; &mdash; and there&#8217;s no rotate, but it works. The blocks fall down the screen and you steer them into place. You can try it out by playing the demo. Of course the real fun is in figuring out how it works and there is lots of help on the site &mdash; so if you&#8217;re bored how about the 140 character challenge?&#8221;
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		<item>
		<title>Double Fine Adventure Will Be Available DRM Free For IOS, Android</title>
		<link>http://www.GamingRage.com/double-fine-adventure-will-be-available-drm-free-for-ios-android/</link>
		<comments>http://www.GamingRage.com/double-fine-adventure-will-be-available-drm-free-for-ios-android/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 19:43:00 +0000</pubDate>
		<dc:creator>timothy</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.GamingRage.com/?guid=d13f56911e15fda606fb8f6ca536a1b1</guid>
		<description><![CDATA[
New submitter Garth Smith writes "Tim Schafer has a video update for his crowdsourced project, Double Fine Adventure. Because of the nearly $2 million in funding, the budget is now large enough for language translations, voice acting, music, and more ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://feedads.g.doubleclick.net/~at/k4TeCE2jz4rc5ZAwUqFRlsTCyqc/0/da"><img src="http://feedads.g.doubleclick.net/~at/k4TeCE2jz4rc5ZAwUqFRlsTCyqc/0/di" border="0" ismap="true"></img></a><br/><br />
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<p>New submitter Garth Smith writes &#8220;Tim Schafer has a video update for his crowdsourced project, Double Fine Adventure. Because of the nearly $2 million in funding, the budget is now large enough for language translations, voice acting, music, and more platforms. The XBox and PS3 are absent. I wonder what would the chances of a DRM-free release have been if funding had come from a traditional publisher?&#8221;
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		<item>
		<title>Jeff Grubb On the Life of a Game Designer</title>
		<link>http://www.GamingRage.com/jeff-grubb-on-the-life-of-a-game-designer/</link>
		<comments>http://www.GamingRage.com/jeff-grubb-on-the-life-of-a-game-designer/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 21:11:00 +0000</pubDate>
		<dc:creator>samzenpus</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.GamingRage.com/?guid=4d8e4f4b0010ed2fffe6679b298a4d22</guid>
		<description><![CDATA[
First time accepted submitter Synchis writes "Fantasy Author Thomas A. Knight continues his 29-day blogfest today by posting a special interview with Author and Game Designer Jeff Grubb. Jeff has been involved in projects ranging from the original D&#38;a...]]></description>
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<p>First time accepted submitter Synchis writes &#8220;Fantasy Author Thomas A. Knight continues his 29-day blogfest today by posting a special interview with Author and Game Designer Jeff Grubb. Jeff has been involved in projects ranging from the original D&amp;D Unearthed Arcana and Monster Manual II, to more recent games such as Guild Wars Nightfall, and is also the author of various novels set in DragonLance, Forgotten Realms, Magic: The Gathering, Warcraft, StarCraft and the Guild Wars shared universes.&#8221;
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		<title>Legislation For 18+ Games Hits Australian Parliament</title>
		<link>http://www.GamingRage.com/legislation-for-18-games-hits-australian-parliament/</link>
		<comments>http://www.GamingRage.com/legislation-for-18-games-hits-australian-parliament/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 07:14:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[Games]]></category>

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		<description><![CDATA[
angry tapir writes "Legislation to pave the way for an R18+ (adults only) classification of video games has just been introduced into the Australian parliament by the minister for home affairs. The state and territories will still have to pass complem...]]></description>
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<p>angry tapir writes &#8220;Legislation to pave the way for an R18+ (adults only) classification of video games has just been introduced into the Australian parliament by the minister for home affairs. The state and territories will still have to pass complementary legislation, however. Currently the highest rating for a game in Australia is MA15+, with games that didn&#8217;t meet the criteria being refused classification, leading to content being gutted prior to release or games just not being released. The legislation marks a victory for a long campaign by gamers (notably lobby group Grow Up Australia). The current legislation, which will take effect on January 1 next year providing it makes it through the lower and upper houses, merely introduces an R18+ classification, falling short of the complete classification overhaul proposed by the Australian Law Reform Commission.&#8221;
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		<title>Zynga Sues Brazilian Dev For Copying Its Games</title>
		<link>http://www.GamingRage.com/zynga-sues-brazilian-dev-for-copying-its-games/</link>
		<comments>http://www.GamingRage.com/zynga-sues-brazilian-dev-for-copying-its-games/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 04:08:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[court]]></category>
		<category><![CDATA[Games]]></category>

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		<description><![CDATA[
An anonymous reader writes "In what can only be described as a case of the pot calling the kettle black, Zynga has launched and settled a lawsuit against Brazilian game developer Vostu after accusing Vostu of copying their games. The settlement result...]]></description>
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<p>An anonymous reader writes &#8220;In what can only be described as a case of the pot calling the kettle black, Zynga has launched and settled a lawsuit against Brazilian game developer Vostu after accusing Vostu of copying their games. The settlement resulted in the loss of jobs for many Vostu employees. How Zynga managed to carry out such actions while keeping a straight face after dealing with similar allegations remains to be seen.&#8221;
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		<title>Xbox 360 Game Patching Costs $40,000</title>
		<link>http://www.GamingRage.com/xbox-360-game-patching-costs-40000/</link>
		<comments>http://www.GamingRage.com/xbox-360-game-patching-costs-40000/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 21:28:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[Games]]></category>

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hypnosec writes "It costs developers a total of $40,000 to release a single patch on Xbox Live, making it a difficult platform for smaller developers to grow on. This revelation was made by Tim Schafer of Double Fine Studios &#8212; which recently dre...]]></description>
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<p>hypnosec writes &#8220;It costs developers a total of $40,000 to release a single patch on Xbox Live, making it a difficult platform for smaller developers to grow on. This revelation was made by Tim Schafer of Double Fine Studios &mdash; which recently drew a lot of charitable donations as part of a campaign to create a contemporary point and click game. He went on to say that this is just too high a fee for smaller developers to pay, making it hard for them to do well on the platform. This makes sense, since requiring just one patch could massively cut into the profits for a company.&#8221;
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		<title>Twisted Metal Designer Rails Against Storytelling Games</title>
		<link>http://www.GamingRage.com/twisted-metal-designer-rails-against-storytelling-games/</link>
		<comments>http://www.GamingRage.com/twisted-metal-designer-rails-against-storytelling-games/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 20:59:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Games]]></category>

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eldavojohn writes "Twisted Metal designer David Jaffe gave a DICE Summit presentation in which he argued against 'games that have been intentionally made from the ground up with the intent and purpose of telling a story or expressing a philosophy or g...]]></description>
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<p>eldavojohn writes &#8220;Twisted Metal designer David Jaffe gave a DICE Summit presentation in which he argued against &#8216;games that have been intentionally made from the ground up with the intent and purpose of telling a story or expressing a philosophy or giving a designer&#8217;s narrative.&#8217; He went on to say essentially that it&#8217;s a waste of time and resources when the focus should be on gameplay, not story. While some parts of his presentation are warmly welcomed by the gaming community (like his instructions for game execs to get a BS filter), this particular point has some unsurprising opponents. His argument against a &#8216;cinematic narrative&#8217; was probably strongest with his comparison to the movie Saving Private Ryan, where Spielberg made the Normandy Beach invasion scene as close to a documentary as possible. The audience could sit back and appreciate that. But if you made a game where the player is in that position of the soldier then that historically accurate imagery and top shelf voice acting doesn&#8217;t really matter, the only thing the player should be thinking is &#8216;How the **** do I get to that rock? How do I get to the exit?&#8217; Is Jaffe right? Have game makers been &#8216;seduced by the power and language of film&#8217; at the expense of gameplay?&#8221;
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		<title>TMS9918A Retro Video Chip Reimplemented In FPGA, With VGA Out</title>
		<link>http://www.GamingRage.com/tms9918a-retro-video-chip-reimplemented-in-fpga-with-vga-out/</link>
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		<pubDate>Sat, 11 Feb 2012 20:40:00 +0000</pubDate>
		<dc:creator>timothy</dc:creator>
				<category><![CDATA[Video Games]]></category>
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acadiel writes "Matthew H from the AtariAge.com TI-99/4A forum has finalized a design of a TMS 9918A replacement (with VGA out) for classic computer systems such as the ColecoVision, TI-99/4A, SpectraVision, MSX1, SpectraVision 128, and Tomy Tutor Hom...]]></description>
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<p>acadiel writes &#8220;Matthew H from the AtariAge.com TI-99/4A forum has finalized a design of a TMS 9918A replacement (with VGA out) for classic computer systems such as the ColecoVision, TI-99/4A, SpectraVision, MSX1, SpectraVision 128, and Tomy Tutor Home computers. This hardware project replaces the native video controller on these classic systems and enables them to have VGA output for the first time.&#8221; (It&#8217;s just under $100 to order one.)
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		<title>Double Fine Raises $700,000 In 24 Hours With Crowdfunding</title>
		<link>http://www.GamingRage.com/double-fine-raises-700000-in-24-hours-with-crowdfunding/</link>
		<comments>http://www.GamingRage.com/double-fine-raises-700000-in-24-hours-with-crowdfunding/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 18:02:00 +0000</pubDate>
		<dc:creator>timothy</dc:creator>
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redletterdave writes "San Francisco-based game developer Double Fine took to Kickstarter to fund its next game project, and so far, the studio has enjoyed unprecedented success through crowdsourcing. The project, which was announced by the studio's fo...]]></description>
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<p>redletterdave writes &#8220;San Francisco-based game developer Double Fine took to Kickstarter to fund its next game project, and so far, the studio has enjoyed unprecedented success through crowdsourcing. The project, which was announced by the studio&#8217;s founder Tim Schafer on Wednesday night, has already raised more than $700,000 in less than 24 hours. The funding frenzy has set new Kickstarter records for most funds raised in the first 24 hours, and highest number of backers of all-time, though both of those numbers are still growing. Schafer says he will build a &#8216;classic point-and-click adventure game&#8217; in a six-to-eight month time frame, and will document the entire production process for fans to observe and give input on the game&#8217;s development, which &#8216;will actually affect the direction the game takes.&#8217;&#8221;
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