Sep 21

The third installment of Gears of War was released yesterday, ending the story arc that began almost five years ago. Early response to the game has been favorable, and most reviews agree that it’s the best of the series. The Guardian’s write-up says the story and the voice-acting got some needed attention this time around. Eurogamer praised the improvements to multiplayer and highlighted the intensity of the action sequences, but also mentioned the “annoyance” of being rather rigidly limited when it came to exploring and deviating from scripted events. The Digital Foundry blog examined the tech underpinning Gears of War 3, finding all the advances you’d expect out of a big-budget title, and a few spots where it bumps up against the hardware limitations of the aging Xbox 360.

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written by Soulskill \\ tags: ,

Sep 12

Jeremy Erwin writes “A columnist for Slate asks why there aren’t any civilians in today’s military shooting games. Quoting: ‘Mostly, they don’t want to face the consequences of players’ bad behavior. In an interview with the website Rock Paper Shotgun, Battlefield 3′s executive producer Patrick Bach explained that he doesn’t “want to see videos on the Internet where people shoot civilians. That’s something I will sanitize by removing that feature from the game.” Bach believes that video games are serious business but that players’ irreverence is holding back the form. “If you put the player in front of a choice where they can do good things or bad things, they will do bad things, go [to the] dark side because people think it’s cool to be naughty, they won’t be caught,” he said.’”
(Note that there are civilians in Battlefield 3, you just can’t kill them, accidentally or otherwise. Despite this, the author’s point stands: “By removing civilians from the picture, developers like Bach are trying to reap the benefits of a real-life setting without grappling with the reality of collateral damage.”)

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written by Soulskill \\ tags: ,

Aug 26

RogueyWon writes “Eurogamer reports some encouraging news for console-bound fans of online shooters. Counter-Strike: Global Offensive, the new stand-alone version of the wildly successful Half-Life mod recently announced by Valve, will support mouse and keyboard controls on the PlayStation 3. This isn’t entirely unprecedented; 2007′s Unreal Tournament 3 had a similar feature, but the idea has never gained momentum. If the idea of allowing PC-style controls on a console does catch on, could this help remove some of the stigma associated with first-person shooters on consoles?”
Players of the Xbox 360 version will still be required to use controllers, and they won’t be able to participate in cross-platform play. Valve boss Gabe Newell has had a hard time convincing Microsoft to open up Xbox Live enough to integrate services like Steamworks.

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written by Soulskill \\ tags: ,

Aug 23

Over 11 years ago, Deus Ex became one of the most celebrated games of its time, tightly weaving FPS and RPG gameplay together with a rich cyberpunk story. Today, Eidos Montreal and Square Enix launched a new entry to the series, titled Deus Ex: Human Revolution. A launch trailer is available, and early reviews for the game are positive. Opposable Thumbs says, “Fans can take a deep breath: they will get what they want from a Deus Ex game in this release. The story is dense, complete with twists, interesting characters, and far-flung locations.” Rock, Paper, Shotgun largely agrees, and both reviews praise the breadth of choices players have in how they accomplish mission objectives. However, they disagree on the quality of the voice acting, and RPS complains of untimely and oddly-designed boss battles. DE:HR’s stealth gameplay and hacking minigame receive high marks, as does the game’s overall length and replayability.

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written by Soulskill \\ tags: ,

Aug 23

Over 11 years ago, Deus Ex became one of the most celebrated games of its time, tightly weaving FPS and RPG gameplay together with a rich cyberpunk story. Today, Eidos Montreal and Square Enix launched a new entry to the series, titled Deus Ex: Human Revolution. A launch trailer is available, and early reviews for the game are positive. Opposable Thumbs says, “Fans can take a deep breath: they will get what they want from a Deus Ex game in this release. The story is dense, complete with twists, interesting characters, and far-flung locations.” Rock, Paper, Shotgun largely agrees, and both reviews praise the breadth of choices players have in how they accomplish mission objectives. However, they disagree on the quality of the voice acting, and RPS complains of untimely and oddly-designed boss battles. DE:HR’s stealth gameplay and hacking minigame receive high marks, as does the game’s overall length and replayability.

Read more of this story at Slashdot.



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written by Soulskill \\ tags: ,

Aug 17

MojoKid writes “id Software’s long-awaited FPS, Rage, is set to ship in October. When it launches, Rage will be the first game to feature id’s newest graphics engine, dubbed id Tech 5. id Tech 5 has evolved considerably since the company started talking about it four years ago, however. While it contains a number of additional features, MegaTexturing remains one of the game’s most visible advances. MegaTexturing uses a single large texture to map the terrain of an entire area. Data from that texture is streamed in depending on where the player is standing and what’s visible. Effects that would normally be blended in traditional tiled texturing can be baked into the megatexture and streamed off disc when needed. The advantage of megatexturing is that it allows artists to create unique environments rather than resorting to a variety of tricks to hide repetitive texture tiles.”
id’s Tim Willits spoke with Eurogamer about Rage’s development, explaining how their goal of fast-paced action dictated certain design decisions. Rage will make use of Steamworks, but won’t require a persistent connection for offline play. However, small parts of optional single-player content will only be available to players who buy the game new. Willits said, “Most people never find them. But as soon as you do, you’re like, oh. And then you start to look for it. That’s our first-time buyer incentive.”

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written by Soulskill \\ tags: ,

Aug 17

MojoKid writes “id Software’s long-awaited FPS, Rage, is set to ship in October. When it launches, Rage will be the first game to feature id’s newest graphics engine, dubbed id Tech 5. id Tech 5 has evolved considerably since the company started talking about it four years ago, however. While it contains a number of additional features, MegaTexturing remains one of the game’s most visible advances. MegaTexturing uses a single large texture to map the terrain of an entire area. Data from that texture is streamed in depending on where the player is standing and what’s visible. Effects that would normally be blended in traditional tiled texturing can be baked into the megatexture and streamed off disc when needed. The advantage of megatexturing is that it allows artists to create unique environments rather than resorting to a variety of tricks to hide repetitive texture tiles.”
id’s Tim Willits spoke with Eurogamer about Rage’s development, explaining how their goal of fast-paced action dictated certain design decisions. Rage will make use of Steamworks, but won’t require a persistent connection for offline play. However, small parts of optional single-player content will only be available to players who buy the game new. Willits said, “Most people never find them. But as soon as you do, you’re like, oh. And then you start to look for it. That’s our first-time buyer incentive.”

Read more of this story at Slashdot.



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written by Soulskill \\ tags: ,

Aug 12

Today Valve announced a new team-based shooter called Counter-Strike: Global Offensive. It’s due out in early 2012, and will be available on Windows and OS X through Steam, as well as the PS3 and Xbox 360 over their respective game networks. “CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.” According to a hands-on report, “We’ve all seen and played pretty looking games before, but hands down and unanimously, everyone was most interested in the movement, weapon handling, and game play. It didn’t feel like 1.6 and despite being built on the Source engine, it didn’t feel like CS:S. By design, Valve wanted to create a game with a different feel, and overall it was really smooth. The pro players seemed surprisingly happy with the player player movement and feel of the game but thankfully they weren’t short of feedback and most weren’t shy to share it. Tweaks and adjustments are needed, but in my opinion, it was a great sign that it didn’t grossly offend anyone.”

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written by Soulskill \\ tags: ,

Aug 11

blanners writes “James Bond fans jonesing for some suave British espionage will be getting a (sort of) brand new GoldenEye this fall. Mashable got some hands-on time with an alpha build of GoldenEye 007: Reloaded, Activision’s new first-person shooter video game based on the historic franchise. Quoting: ‘Perhaps the most fun to be had with Reloaded is its obvious nods to nostalgia. Although the distinctive file folder menu screens are gone, the game has a series of modifiers, both silly and useful, which can be applied to some multiplayer or Mi6 games. You can edit your weapons load-out as easily as you can give characters big heads, paint ball guns or make every enemy the same joke character.’”

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written by Soulskill \\ tags: ,

Aug 04

An anonymous reader writes “John Carmack just confirmed during his QuakeCon 2011 keynote that the source code to Doom 3 will be released this year. The source drop will follow the release of their Rage game in October. Carmack has also challenged other game developers to release their old source code.”

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written by timothy \\ tags: ,