Dec 31

s1acker writes “Stewart Smith of Stewdio has created a version of Pong in HTML 5 and JavaScript, in which you play using the windows of your browser.”

 Browser <em>Pong</em>

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 Browser <em>Pong</em>

 Browser <em>Pong</em>

 Browser <em>Pong</em>

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written by Soulskill \\ tags: , ,

Dec 31

An article at Gamasutra provides some details on the hardware Mythic uses to power Warhammer Online, courtesy of Chief Technical Officer Matt Shaw and Online Technical Director Andrew Mann. Quoting: “At any given time, approximately 2,000 servers are in operation, supporting the gameplay in WAR. Matt Shaw commented, ‘What we call a server to the user, that main server is actually a cluster of a number of machines. Our Server Farm in Virginia, for example,’ Mann said, ‘has about 60 Dell Blade chassis running Warhammer Online — each hosting up to 16 servers. All in all, we have about 700 servers in operation at this location.’ … ‘We use blade architecture heavily for Warhammer Online,’ Mann noted. ‘Almost every server that we deploy is a blade system. We don’t use virtualization; our software is somewhat virtualized itself. We’ve always had the technology to run our game world across several pieces of hardware. It’s application-layer clustering at a process level. Virtualization wouldn’t gain us much because we already run very close to peak CPU usage on these systems.’ … The normalized server configuration — in use across all of the Mythic-managed facilities — features dual Quad-Core Intel Xeon processors running at 3 GHz with 8 GB of RAM.”

 An Inside Look At <em>Warhammer Onlines</em> Server Setup

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 An Inside Look At <em>Warhammer Onlines</em> Server Setup

 An Inside Look At <em>Warhammer Onlines</em> Server Setup

 An Inside Look At <em>Warhammer Onlines</em> Server Setup

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written by Soulskill \\ tags: ,

Dec 30

unknown_gamer writes “BRINK turns out to be a lot more than just a regular shooter. The research behind the game — yes, there was research — turns out to actually be valid. Richard Ham and Edward Stern talk to Snezana about the actual scientific methods behind BRINK, the motivations behind the game, and about the game itself.” A video up at Destructoid sums up the game briefly, and two others show an extended gameplay sequence. A preview from back in September at Rock, Paper, Shotgun explains BRINK in more detail. The game is due out Fall 2010. The developer, Splash Damage, seems willing to do a Linux port if the publisher, Bethesda, gives them the green light.

 <em>BRINK</em> Interview With Richard Ham and Edward Stern

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 <em>BRINK</em> Interview With Richard Ham and Edward Stern

 <em>BRINK</em> Interview With Richard Ham and Edward Stern

 <em>BRINK</em> Interview With Richard Ham and Edward Stern

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written by Soulskill \\ tags: , ,

Dec 30

Pirx Danford writes “The world record sale for a virtual item was surpassed yesterday by the avatar known as Buzz Erik Lightyear, when he acquired a very special piece of property. For the incredible amount of $330,000, the space station Crystal Palace has been won by Buzz in the in-game auction system of Entropia Universe. The player who won the auction is known as one of the best crafters within the game, and like with Chuck Norris jokes, there are a bunch of sayings about what Buzz Erik Lightyear can achieve.”

 Virtual Space Station Sold For $330,000

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 Virtual Space Station Sold For $330,000

 Virtual Space Station Sold For $330,000

 Virtual Space Station Sold For $330,000

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written by samzenpus \\ tags: ,

Dec 30

hysma writes “It looks like OnLive, the remote gaming system that streams HD video over the Internet, is one step closer to becoming reality, according to an article on DSL Reports in response to a lengthy video presentation by founder & CEO Steve Perlman at Columbia University. Perlman demonstrated the UI, spectating, using the service on an iPhone, and other features.”

 OnLive One Step Closer

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 OnLive One Step Closer

 OnLive One Step Closer

 OnLive One Step Closer

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written by Soulskill \\ tags: , ,

Dec 29

andylim writes “It looks as if Duke Nukem isn’t completely ‘nuked’ after all. Someone has ported the 90s classic on to a Nokia N900. As you’ll see in the video, you control Duke using the Qwerty keypad and shoot using the touchscreen. I’m wondering how long it will take for this to get on other mobile platforms.” In other Duke news, reader Jupix points out that 3D Realms’ CEO Scott Miller recently said, “There are numerous other Duke games in various stages of development, several due out this year. We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production.”

 <em>Duke Nukem 3D</em> Ported To Nokia N900

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 <em>Duke Nukem 3D</em> Ported To Nokia N900

 <em>Duke Nukem 3D</em> Ported To Nokia N900

 <em>Duke Nukem 3D</em> Ported To Nokia N900

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Dec 29

bizwriter writes “A recent patent application from Google describes a way to provide ‘the collaborative generation of interactive features for digital videos, and in particular to interactive video annotations enabling control of video playback locations and creation of interactive games.’ Get into the description and you find it’s about building games on top of video submissions, making it sound that Google plans to extend its YouTube site into an associated gaming site.”

 Google Might Get Into Hosted Gaming Via YouTube

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 Google Might Get Into Hosted Gaming Via YouTube

 Google Might Get Into Hosted Gaming Via YouTube

 Google Might Get Into Hosted Gaming Via YouTube

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written by Soulskill \\ tags: , ,

Dec 29

eldavojohn writes “Landry Walker (alternative comics creator of X-Ray Studios) has a brief opinion piece at Elder Geek asserting that all he wants for Christmas is more realistic game violence. While he acknowledges the world probably isn’t ready for it, he wishes that getting shot in a video game was a bit more like getting shot in real life. From his piece: ‘… that’s my problem with video game violence. Bullets are something we shrug off. Point blank fire with a machine gun is something that a tiny bit of flexible body armor and 20 seconds sitting on a magic invisibility inducing gargoyle can cure. Time and time again, I’ve heard people claim that they want to see a greater degree of realism in video games. But that’s a lie. We don’t want realism. We want fantasy. We want unlimited ammo and we want rapid respawns. We want to jump out of second story windows without a scratch. We want to dodge bullets and shake off mortal wounds without pause.’ What say you, reader? Would this bring a new level of impossibility to video games or would there be a way to balance this out?”

 Graphic Novelist Calls For Better Game Violence

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 Graphic Novelist Calls For Better Game Violence

 Graphic Novelist Calls For Better Game Violence

 Graphic Novelist Calls For Better Game Violence

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written by Soulskill \\ tags: ,

Dec 25

The Opposable Thumbs blog recently took a look at how religious themes are handled in video games. Most makers of mainstream games are hesitant, given the strong feelings of most consumers on the subject, but other companies are trying desperately to bring religion into the spotlight. Quoting: “Part of the problem is that the game industry is often touted as being a corrupting influence for the youth of the world. Criticism against the game industry has come from leaders as high up as the current Pope, and many of us who have been exposed to sermons bemoaning the influence that games and movies have on kids. Even when groups like the Christian Game Developers Foundation put out a video encouraging developers to create wholesome titles for kids, the attitude conveyed towards current members of the industry was contemptuous at best. Needless to say, games with heavy religious content are usually fringe projects, independently created and oftentimes sporting dodgy production values, because publishers wisely don’t want to risk boycotts from legions of the faithful.”

 Religion in Video Games

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 Religion in Video Games

 Religion in Video Games

 Religion in Video Games

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written by Soulskill \\ tags: ,

Dec 23

TheClockworkSoul writes “Scientific American reports on a study published this month in the Journal of Communication, which found that women who engage in a role-playing game online actually commit more time on average than the male players do. The authors surveyed 7,000 players logged in to EverQuest II (PDF), and found that the average age of the gamers surveyed was 31, and that playing time tended to increase with age. Interestingly, however, the female gamers not only tended to log more time online (29 hours per week versus 25 for the males), but were also more likely to lie about how much they really play.”

 Girl Gamers More Hardcore Than Guys

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 Girl Gamers More Hardcore Than Guys

 Girl Gamers More Hardcore Than Guys

 Girl Gamers More Hardcore Than Guys

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written by Soulskill \\ tags: ,