Nov 30
j-beda writes “In June 2009, Dr. Neil Johnson published a paper titled ‘Human group formation in online guilds and offline gangs driven by a common team dynamic’ in Physical Review E that found the way in which WoW ‘guilds’ form can be described by a mathematical model that can also be applied to an unrelated group of people: street gangs in Los Angeles. Since ‘Any group that satisfies these fairly autonomous, competitive criteria would also (fit the model),’ said Dr. Johnson, the findings are of interest to those combating international as well as local terrorist cells.”

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written by CmdrTaco
\\ tags: Games, rpg, Video Games
Nov 30
Unexpof writes “A man has been arrested by the British Police Central e-Crime Unit (PCeU), accused of stealing the usernames and passwords from players of the RuneScape MMORPG. Security experts report that this is one of the first occasions when a Brit has been apprehended for ‘virtual robbery,’ although incidents have happened in the past. For instance, the CEO of the sci-fi trading game EVE Online stole 200 billion ‘kredits,’ which he then used as a deposit on a real-world house, and in October last year a Japanese woman was arrested by police after allegedly hacking her virtual husband ‘to death.’”

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written by CmdrTaco
\\ tags: Games, security, Video Games
Nov 30
Unexpof writes “A man has been arrested by the British Police Central e-Crime Unit (PCeU) accused of stealing the usernames and passwords from players of the RuneScape MMORPG. Security experts report that this is one of the first occasions when a Brit has been apprehended for “virtual robbery”, although incidents have happened in the past. For instance, the CEO of the sci-fi trading game Eve Online stole 200 billion “kredits”, which he then used as a deposit on a real-world house, and in October last year a Japanese woman was arrested by police after allegedly hacking her virtual husband “to death”.

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written by CmdrTaco
\\ tags: Games, security, Video Games
Nov 27
eldavojohn writes “Reuters explains how the National Science Foundation’s Cyber-Enabled Discovery and Innovation (CDI) program is funding research used to implement real life crimes in a CSI-like game. They will use IC-CRIME’s laser scanner technology and the Unity platform (which recently enjoyed the release of a freeware version) to recreate the crime scene as closely as possible. The crime scene will then be hosted for multiple remote crime scene investigators to explore concurrently while discussing what they see, sharing their data and experience as well as learning and asking questions.”

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written by Soulskill
\\ tags: Games, Video Games
Nov 26
A recent report from a games industry analyst suggests that among a number of factors leading to the purchase of a video game — such as price, graphics and word of mouth — the game’s aggregated review score is the least important measure. Analyst Doug Creutz said, “We believe that while Metacritic scores may be correlated to game quality and word of mouth, and thus somewhat predictive of title performance, they are unlikely in and of themselves to drive or undermine the success of a game. We note this, in part, because of persistent rumors that some game developers have been jawboning game reviewers into giving their games higher critical review scores. We believe the publishers are better served by spending their time on the development process than by ‘grade-grubbing’ after the fact.”

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written by Soulskill
\\ tags: Games, Video Games
Nov 26
A post on Pixel Poppers looks at the psychological underpinnings of the types of challenges offered by different game genres, and the effect those challenges have on determining which players find the games entertaining. Quoting: “To progress in an action game, the player has to improve, which is by no means guaranteed — but to progress in an RPG, the characters have to improve, which is inevitable. … It turns out there are two different ways people respond to challenges. Some people see them as opportunities to perform — to demonstrate their talent or intellect. Others see them as opportunities to master — to improve their skill or knowledge. Say you take a person with a performance orientation (’Paul’) and a person with a mastery orientation (’Matt’). Give them each an easy puzzle, and they will both do well. Paul will complete it quickly and smile proudly at how well he performed. Matt will complete it quickly and be satisfied that he has mastered the skill involved. Now give them each a difficult puzzle. Paul will jump in gamely, but it will soon become clear he cannot overcome it as impressively as he did the last one. The opportunity to show off has disappeared, and Paul will lose interest and give up. Matt, on the other hand, when stymied, will push harder. His early failure means there’s still something to be learned here, and he will persevere until he does so and solves the puzzle.”

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written by Soulskill
\\ tags: Games, Video Games
Nov 25
Hugh Pickens writes “BBC reports that astronomers have invented a game to help uncover the basis of galactic collisions, showing players images of colliding galaxies and asking them to match those to simulations. These galactic mergers could be the key to why the Universe contains a mixture of different galaxies — some with trailing spiral arms, others more like compact balls of stars. Astronomers say that humans are ‘much better than computers’ at spotting the patterns and similarities. ‘The strength of the game is that it takes results from many people,’ says Dr Chris Lintott from Oxford University, one of the members of the Galaxy Zoo team. The developers describe the game as a ‘cosmic fruit machine’ (i.e., slot machine). The game shows players one real galaxy image and, on command, eight randomly selected simulations pop into the ’slot’” surrounding that image. The aim is for players to choose the simulations that look most similar to the real galaxy and take those through to the next round to examine them further. The simulated images show the different aspects of galaxy formation, so as people play, they will generate data that will help astronomers understand these collisions. ‘These collisions take millions of years to unfold,’ says Anthony Holincheck, a graduate student at George Mason University and another member of the team. ‘All we get from the Universe is a single snapshot of each one. [With] simulations, we will be able to watch each cosmic car crash unfold in the computer.’”

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written by timothy
\\ tags: Games, space, Video Games
Nov 25
bleedingpegasus sends word that the US Air Force will be grabbing up 2,200 new PlayStation 3 consoles for research into supercomputing. They already have a cluster made from 336 of the old-style (non-Slim) consoles, which they’ve used for a variety of purposes, including “processing multiple radar images into higher resolution composite images (known as synthetic aperture radar image formation), high-def video processing, and ‘neuromorphic computing.’” According to the Justification Review Document (DOC), “Once the hardware configuration is implemented, software code will be developed in-house for cluster implementation utilizing a Linux-based operating software.”

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written by Soulskill
\\ tags: Games, playstation, Video Games
Nov 25
drroman22 writes “Schools are working to put real-world relevance into computer science education by integrating video game development into traditional CS courses. Quoting: ‘Many CS educators recognized and took advantage of younger generations’ familiarity and interests for computer video games and integrate related contents into their introductory programming courses. Because these are the first courses students encounter, they build excitement and enthusiasm for our discipline. … Much of this work reported resounding successes with drastically increased enrollments and student successes. Based on these results, it is well recognized that integrating computer gaming into CS1 and CS2 (CS1/2) courses, the first programming courses students encounter, is a promising strategy for recruiting and retaining potential students.” While a focus on games may help stir interest, it seems as though game development studios are as yet unimpressed by most game-related college courses. To those who have taken such courses or considered hiring those who have: what has your experience been?

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written by Soulskill
\\ tags: education, Games, Video Games
Nov 23
Aeonite writes “The third book in a pseudo-trilogy, Writing for Video Game Genres: From FPS to RPG, offers advice from 21 experts in the field of video game writing, pulled from the ranks of the IGDA’s Game Writers Special Interest Group and wrangled together by editor Wendy Despain. It follows in the footsteps of Professional Techniques for Video Game Writing and Game Writing: Narrative Skills for Videogames, and in keeping with the trend, offers the most specific, targeted advice for how to write for an assortment of game genres.” Read below for the rest of Michael’s review.

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written by samzenpus
\\ tags: books, Games, Video Games