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	<title>Gaming Rage &#187; Video Games</title>
	<atom:link href="http://www.GamingRage.com/?feed=rss2&#038;cat=19" rel="self" type="application/rss+xml" />
	<link>http://www.GamingRage.com</link>
	<description>Gaming, Gamers, and everything related to PC games and console gaming</description>
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		<title>New PS3 Firmware Causing HDD Upgrade Problems?</title>
		<link>http://www.GamingRage.com/?p=22379</link>
		<comments>http://www.GamingRage.com/?p=22379#comments</comments>
		<pubDate>Sat, 31 Jul 2010 01:28:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[storage]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://d01509c44dfb9644a76b0e9010a88dd1</guid>
		<description><![CDATA[Channard writes "While there have been occasional reports of previous PS3 firmware upgrades causing system crashes and so forth, Sony's new firmware upgrade for the system, 3.41, is apparently stopping PS3 owners from upgrading their hard disks. This problem has been encountered by many users on Sony's forums and occurs when you try to put a new hard disk into a PS3 that already has the firmware upgrade installed. The general course of action for upgrading a PS3's drive is that you download the latest PS3 firmware onto a memory stick and, after swapping the hard drive in the PS3, plug the stick in, allowing the PS3 to properly prepare the disk for use. But as of upgrade 3.41, the PS3 fails to recognize the firmware on the stick, complaining that it can't proceed until you insert the correct firmware. Repeating the process and re-downloading the firmware does not fix the problem, as I can confirm, having encountered the problem myself. Users can put the old hard disk back in, provided they've not reformatted it for some other purpose, so all is not lost. Sony have apparently told gaming website CVG that 'The information available to our Consumer Services Department does not suggest that this is a problem PlayStation owners are likely to experience when upgrading the HDD with 3.41 update.' This seems to fly in the face of the currently available information &#8212; although whether or not this statement was issued by Kevin Butler is unclear. Either way, PS3 owners encountering this problem will likely have to wait a few days for a fix and use their old HDDs for now."<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F07%2F30%2F2345205%2FNew-PS3-Firmware-Causing-HDD-Upgrade-Problems" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
      <a href="http://twitter.com/home?status=New+PS3+Firmware+Causing+HDD+Upgrade+Problems%3F%3A+http%3A%2F%2Fbit.ly%2FaUiQvh" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png"></a></p><p><a href="http://games.slashdot.org/story/10/07/30/2345205/New-PS3-Firmware-Causing-HDD-Upgrade-Problems?from=rss">Read more of this story</a> at Slashdot.</p>
<p><a href="http://feedads.g.doubleclick.net/~at/zcRt7x8MA3JkK8_SuKuEWvKAzjg/0/da"><img src="http://feedads.g.doubleclick.net/~at/zcRt7x8MA3JkK8_SuKuEWvKAzjg/0/di" border="0"></img></a><br />
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			<content:encoded><![CDATA[<p>Channard writes &#8220;While there have been occasional reports of previous PS3 firmware upgrades causing system crashes and so forth, Sony&#8217;s new firmware upgrade for the system, 3.41, is apparently stopping PS3 owners from upgrading their hard disks. This problem has been encountered by many users on Sony&#8217;s forums and occurs when you try to put a new hard disk into a PS3 that already has the firmware upgrade installed. The general course of action for upgrading a PS3&#8217;s drive is that you download the latest PS3 firmware onto a memory stick and, after swapping the hard drive in the PS3, plug the stick in, allowing the PS3 to properly prepare the disk for use. But as of upgrade 3.41, the PS3 fails to recognize the firmware on the stick, complaining that it can&#8217;t proceed until you insert the correct firmware. Repeating the process and re-downloading the firmware does not fix the problem, as I can confirm, having encountered the problem myself. Users can put the old hard disk back in, provided they&#8217;ve not reformatted it for some other purpose, so all is not lost. Sony have apparently told gaming website CVG that &#8216;The information available to our Consumer Services Department does not suggest that this is a problem PlayStation owners are likely to experience when upgrading the HDD with 3.41 update.&#8217; This seems to fly in the face of the currently available information &mdash; although whether or not this statement was issued by Kevin Butler is unclear. Either way, PS3 owners encountering this problem will likely have to wait a few days for a fix and use their old HDDs for now.&#8221;
<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F07%2F30%2F2345205%2FNew-PS3-Firmware-Causing-HDD-Upgrade-Problems"  title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a></p>
<p>      <a href="http://twitter.com/home?status=New+PS3+Firmware+Causing+HDD+Upgrade+Problems%3F%3A+http%3A%2F%2Fbit.ly%2FaUiQvh"  title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png"></a></p>
<p><a href="http://games.slashdot.org/story/10/07/30/2345205/New-PS3-Firmware-Causing-HDD-Upgrade-Problems?from=rss">Read more of this story</a> at Slashdot.</p>
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		</item>
		<item>
		<title>Sometimes It&#8217;s OK To Steal My Games</title>
		<link>http://www.GamingRage.com/?p=22310</link>
		<comments>http://www.GamingRage.com/?p=22310#comments</comments>
		<pubDate>Thu, 29 Jul 2010 22:54:00 +0000</pubDate>
		<dc:creator>timothy</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[piracy]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://437b1b46b2eb2b0a2bf35b35e7cc070b</guid>
		<description><![CDATA[spidweb writes "One Indie developer has written a nuanced article on a how software piracy affects him, approaching the issue from the opposite direction. He lists the ways in which the widespread piracy of PC games helps him. From the article: 'You don't get everything you want in this world. You can get piles of cool stuff for free. Or you can be an honorable, ethical being. You don't get both. Most of the time. Because, when I'm being honest with myself, which happens sometimes, I have to admit that piracy is not an absolute evil. That I do get things out of it, even when I'm the one being ripped off.' The article also tries to find a middle ground between the Piracy-Is-Always-Bad and Piracy-Is-Just-Fine sides of the argument that might enable single-player PC games to continue to exist."<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F07%2F29%2F2241252%2FSometimes-Its-OK-To-Steal-My-Games" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
      <a href="http://twitter.com/home?status=Sometimes+It's+OK+To+Steal+My+Games%3A+http%3A%2F%2Fbit.ly%2Fa2SizS" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png"></a></p><p><a href="http://games.slashdot.org/story/10/07/29/2241252/Sometimes-Its-OK-To-Steal-My-Games?from=rss">Read more of this story</a> at Slashdot.</p>
<p><a href="http://feedads.g.doubleclick.net/~at/fqw6RvPZqIaoygNIAmJ8EOuD6Nc/0/da"><img src="http://feedads.g.doubleclick.net/~at/fqw6RvPZqIaoygNIAmJ8EOuD6Nc/0/di" border="0"></img></a><br />
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			<content:encoded><![CDATA[<p>spidweb writes &#8220;One Indie developer has written a nuanced article on a how software piracy affects him, approaching the issue from the opposite direction. He lists the ways in which the widespread piracy of PC games helps him. From the article: &#8216;You don&#8217;t get everything you want in this world. You can get piles of cool stuff for free. Or you can be an honorable, ethical being. You don&#8217;t get both. Most of the time. Because, when I&#8217;m being honest with myself, which happens sometimes, I have to admit that piracy is not an absolute evil. That I do get things out of it, even when I&#8217;m the one being ripped off.&#8217; The article also tries to find a middle ground between the Piracy-Is-Always-Bad and Piracy-Is-Just-Fine sides of the argument that might enable single-player PC games to continue to exist.&#8221;
<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F07%2F29%2F2241252%2FSometimes-Its-OK-To-Steal-My-Games"  title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a></p>
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<p><a href="http://games.slashdot.org/story/10/07/29/2241252/Sometimes-Its-OK-To-Steal-My-Games?from=rss">Read more of this story</a> at Slashdot.</p>
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]]></content:encoded>
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		</item>
		<item>
		<title>Thermoelectrics Could Let You Feel the Heat In Games</title>
		<link>http://www.GamingRage.com/?p=22306</link>
		<comments>http://www.GamingRage.com/?p=22306#comments</comments>
		<pubDate>Thu, 29 Jul 2010 22:03:00 +0000</pubDate>
		<dc:creator>timothy</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://ba74f0646a8e9416f25afc8fd4c1e702</guid>
		<description><![CDATA[myshadows writes "Tech Review has an interesting article on how Tokyo Metropolitan University researchers have been able to give a sensory addition to gaming peripherals &#8212; namely, temperature. 'As the range of interactions with digital environments expands, it's logical to ask what's next: Smell-o-vision has been on the horizon for something like 50 years, but there's a dark horse stalking this race: thermoelectrics. Based on the Peltier effect, these solid-state devices are easy to incorporate into objects of reasonable size, i.e. video game controllers. In this configuration, just announced at the 2010 SIGGRAPH conference, a pair of thermoelectric surfaces on either side of a controller rapidly heat up or cool down in order to simulate appropriate conditions in a virtual environment.'"<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fhardware.slashdot.org%2Fstory%2F10%2F07%2F29%2F2154209%2FThermoelectrics-Could-Let-You-Feel-the-Heat-In-Games" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
      <a href="http://twitter.com/home?status=Thermoelectrics+Could+Let+You+Feel+the+Heat+In+Games%3A+http%3A%2F%2Fbit.ly%2FaRFgmQ" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png"></a></p><p><a href="http://hardware.slashdot.org/story/10/07/29/2154209/Thermoelectrics-Could-Let-You-Feel-the-Heat-In-Games?from=rss">Read more of this story</a> at Slashdot.</p>
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			<content:encoded><![CDATA[<p>myshadows writes &#8220;Tech Review has an interesting article on how Tokyo Metropolitan University researchers have been able to give a sensory addition to gaming peripherals &mdash; namely, temperature. &#8216;As the range of interactions with digital environments expands, it&#8217;s logical to ask what&#8217;s next: Smell-o-vision has been on the horizon for something like 50 years, but there&#8217;s a dark horse stalking this race: thermoelectrics. Based on the Peltier effect, these solid-state devices are easy to incorporate into objects of reasonable size, i.e. video game controllers. In this configuration, just announced at the 2010 SIGGRAPH conference, a pair of thermoelectric surfaces on either side of a controller rapidly heat up or cool down in order to simulate appropriate conditions in a virtual environment.&#8217;&#8221;
<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fhardware.slashdot.org%2Fstory%2F10%2F07%2F29%2F2154209%2FThermoelectrics-Could-Let-You-Feel-the-Heat-In-Games"  title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a></p>
<p>      <a href="http://twitter.com/home?status=Thermoelectrics+Could+Let+You+Feel+the+Heat+In+Games%3A+http%3A%2F%2Fbit.ly%2FaRFgmQ"  title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png"></a></p>
<p><a href="http://hardware.slashdot.org/story/10/07/29/2154209/Thermoelectrics-Could-Let-You-Feel-the-Heat-In-Games?from=rss">Read more of this story</a> at Slashdot.</p>
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		<title>Valve Apologizes For 12,000 Erroneous Anti-Cheating Bans</title>
		<link>http://www.GamingRage.com/?p=22249</link>
		<comments>http://www.GamingRage.com/?p=22249#comments</comments>
		<pubDate>Thu, 29 Jul 2010 06:36:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[pcgames]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://a71defaee9d1d929e354cabe9b315d98</guid>
		<description><![CDATA[Earlier this week, there were reports that large numbers of Modern Warfare 2 players on Steam were getting erroneously banned by Valve's Anti-Cheat software. While such claims are usually best taken with a grain of salt, the quantity and suddenness caused speculation that Valve's software wasn't operating correctly. A few days later, Valve president Gabe Newell sent out an email acknowledging that roughly 12,000 players had been inappropriately banned over the preceding two weeks. "The problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version. This was caused by a combination of conditions occurring while Steam was updating the disk image of a game." Valve reversed the bans and gave free copies of Left 4 Dead 2 to everyone who was affected.<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F07%2F29%2F0539233%2FValve-Apologizes-For-12000-Erroneous-Anti-Cheating-Bans" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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			<content:encoded><![CDATA[<p>Earlier this week, there were reports that large numbers of Modern Warfare 2 players on Steam were getting erroneously banned by Valve&#8217;s Anti-Cheat software. While such claims are usually best taken with a grain of salt, the quantity and suddenness caused speculation that Valve&#8217;s software wasn&#8217;t operating correctly. A few days later, Valve president Gabe Newell sent out an email acknowledging that roughly 12,000 players had been inappropriately banned over the preceding two weeks. &#8220;The problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version. This was caused by a combination of conditions occurring while Steam was updating the disk image of a game.&#8221; Valve reversed the bans and gave free copies of Left 4 Dead 2 to everyone who was affected.
<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F07%2F29%2F0539233%2FValve-Apologizes-For-12000-Erroneous-Anti-Cheating-Bans"  title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a></p>
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		<title>UK Courts Rule Nintendo DS R4 Cards Illegal</title>
		<link>http://www.GamingRage.com/?p=22215</link>
		<comments>http://www.GamingRage.com/?p=22215#comments</comments>
		<pubDate>Wed, 28 Jul 2010 21:40:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://ada600b107df910db613826d3337a1a1</guid>
		<description><![CDATA[CheShACat writes "A UK high court ruled today that R4 cards for the Nintendo DS are illegal, finding two vendors guilty of selling 'game copiers.' The ruling by Justice Floyd is quoted as saying, 'The economic effect on Nintendo of the trade in these devices is substantial as each accused device can store and play copies of many Nintendo DS games [...] The mere fact that the device can be used for a non-infringing purpose is not a defence.' No word in the article as to what law in particular they were found to have broken, nor of the penalty the vendors are facing, but this looks like bad news for all kinds of hardware mod, on any platform, that would enable homebrew users to bypass vendor locks."
Nintendo won a related lawsuit in the Netherlands recently, in addition to the one in Australia earlier this year.<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F07%2F28%2F1954247%2FUK-Courts-Rule-Nintendo-DS-R4-Cards-Illegal" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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			<content:encoded><![CDATA[<p>CheShACat writes &#8220;A UK high court ruled today that R4 cards for the Nintendo DS are illegal, finding two vendors guilty of selling &#8216;game copiers.&#8217; The ruling by Justice Floyd is quoted as saying, &#8216;The economic effect on Nintendo of the trade in these devices is substantial as each accused device can store and play copies of many Nintendo DS games [...] The mere fact that the device can be used for a non-infringing purpose is not a defence.&#8217; No word in the article as to what law in particular they were found to have broken, nor of the penalty the vendors are facing, but this looks like bad news for all kinds of hardware mod, on any platform, that would enable homebrew users to bypass vendor locks.&#8221;<br />
Nintendo won a related lawsuit in the Netherlands recently, in addition to the one in Australia earlier this year.
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<p><a href="http://games.slashdot.org/story/10/07/28/1954247/UK-Courts-Rule-Nintendo-DS-R4-Cards-Illegal?from=rss">Read more of this story</a> at Slashdot.</p>
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		<title>DefCon Ninja Badges Let Hackers Do Battle</title>
		<link>http://www.GamingRage.com/?p=22211</link>
		<comments>http://www.GamingRage.com/?p=22211#comments</comments>
		<pubDate>Wed, 28 Jul 2010 20:12:00 +0000</pubDate>
		<dc:creator>timothy</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[security]]></category>

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		<description><![CDATA[eecue writes "The folks at DefCon, the world's largest hacker convention [previously on Slashdot], have been making awesome badges for years. Last year along with the convention badge, a group of hackers known as the Ninjas created an electronic badge for their exclusive party. This year the Ninjas have taken the whole electronic badge thing to the next level with an interactive, wireless, encrypted ninja battle video game badge. I convinced the Ninjas to give Wired.com an exclusive sneak peek, and let me tell you, this thing is awesome."<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fhardware.slashdot.org%2Fstory%2F10%2F07%2F28%2F195244%2FDefCon-Ninja-Badges-Let-Hackers-Do-Battle" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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<p><a href="http://feedads.g.doubleclick.net/~at/pJioEIkyyYyuh-wHEcpULwlu2yg/0/da"><img src="http://feedads.g.doubleclick.net/~at/pJioEIkyyYyuh-wHEcpULwlu2yg/0/di" border="0"></img></a><br />
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			<content:encoded><![CDATA[<p>eecue writes &#8220;The folks at DefCon, the world&#8217;s largest hacker convention [previously on Slashdot], have been making awesome badges for years. Last year along with the convention badge, a group of hackers known as the Ninjas created an electronic badge for their exclusive party. This year the Ninjas have taken the whole electronic badge thing to the next level with an interactive, wireless, encrypted ninja battle video game badge. I convinced the Ninjas to give Wired.com an exclusive sneak peek, and let me tell you, this thing is awesome.&#8221;
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<p><a href="http://hardware.slashdot.org/story/10/07/28/195244/DefCon-Ninja-Badges-Let-Hackers-Do-Battle?from=rss">Read more of this story</a> at Slashdot.</p>
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		<title>Our Video Game Heritage Is Rotting Away</title>
		<link>http://www.GamingRage.com/?p=22210</link>
		<comments>http://www.GamingRage.com/?p=22210#comments</comments>
		<pubDate>Wed, 28 Jul 2010 18:44:00 +0000</pubDate>
		<dc:creator>timothy</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://799351e5029ff7fef040fb0ad1e5d193</guid>
		<description><![CDATA[eldavojohn writes "There's been a movement to preserve virtual worlds but MIT's Tech Review paints a dire picture of our video game memories rotting away in the attic of history. From the article: 'Entire libraries face extinction the moment the last remaining working console of its kind &#8212; a Neo Geo, Atari 2600 or something more obscure, like the Fairchild Channel F &#8212; bites the dust.' Published in The International Journal of Digital Curation, a new paper highlights this problem and explains how emulators fall short to truly preserve our video game heritage. The paper also breaks down popular SNES emulators to illustrate the growing problem with emulators and their varying quality. Do you remember any video consoles like the Magnavox Odyssey that are forever lost to the ages?"<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F07%2F28%2F182238%2FOur-Video-Game-Heritage-Is-Rotting-Away" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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			<content:encoded><![CDATA[<p>eldavojohn writes &#8220;There&#8217;s been a movement to preserve virtual worlds but MIT&#8217;s Tech Review paints a dire picture of our video game memories rotting away in the attic of history. From the article: &#8216;Entire libraries face extinction the moment the last remaining working console of its kind &mdash; a Neo Geo, Atari 2600 or something more obscure, like the Fairchild Channel F &mdash; bites the dust.&#8217; Published in The International Journal of Digital Curation, a new paper highlights this problem and explains how emulators fall short to truly preserve our video game heritage. The paper also breaks down popular SNES emulators to illustrate the growing problem with emulators and their varying quality. Do you remember any video consoles like the Magnavox Odyssey that are forever lost to the ages?&#8221;
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		<title>Too Much Multiplayer In Today&#8217;s Games?</title>
		<link>http://www.GamingRage.com/?p=22135</link>
		<comments>http://www.GamingRage.com/?p=22135#comments</comments>
		<pubDate>Mon, 26 Jul 2010 22:29:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Games]]></category>

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		<description><![CDATA[hornedrat writes "Gamepro discusses the idea that modern games put too much emphasis on multiplayer, and that players aren't as concerned about it as developers think. 'The current environment encourages developers to unnecessarily toss multiplayer into their games without caring about it &#8212; or even considering whether anyone will bother playing it. It&#8217;s like they're checking an invisible quota box that demands multiplayer's inclusion.' Personally I agree that too much emphasis is placed on competitive multiplayer. I play online, but only with my brother in games that allow co-operative modes, like Rainbow Six: Vegas and ARMA 2. 'My point isn't that developers shouldn't try and conquer Halo or Call of Duty. We'd never have any progress in this industry if developers didn't compete. Game companies, however, should think carefully about what they want their games to be, and more important, gamers should consider what they want. If a developer wants to eclipse Halo, then by all means, pour that effort into a multiplayer mode that's different.' I would be interested to know how many gamers really care about the multiplayer components of the games they buy."<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F07%2F26%2F2129236%2FToo-Much-Multiplayer-In-Todays-Games" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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			<content:encoded><![CDATA[<p>hornedrat writes &#8220;Gamepro discusses the idea that modern games put too much emphasis on multiplayer, and that players aren&#8217;t as concerned about it as developers think. &#8216;The current environment encourages developers to unnecessarily toss multiplayer into their games without caring about it &mdash; or even considering whether anyone will bother playing it. It&rsquo;s like they&#8217;re checking an invisible quota box that demands multiplayer&#8217;s inclusion.&#8217; Personally I agree that too much emphasis is placed on competitive multiplayer. I play online, but only with my brother in games that allow co-operative modes, like Rainbow Six: Vegas and ARMA 2. &#8216;My point isn&#8217;t that developers shouldn&#8217;t try and conquer Halo or Call of Duty. We&#8217;d never have any progress in this industry if developers didn&#8217;t compete. Game companies, however, should think carefully about what they want their games to be, and more important, gamers should consider what they want. If a developer wants to eclipse Halo, then by all means, pour that effort into a multiplayer mode that&#8217;s different.&#8217; I would be interested to know how many gamers really care about the multiplayer components of the games they buy.&#8221;
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		<title>Electronic Arts, THQ Look To Microtransactions</title>
		<link>http://www.GamingRage.com/?p=22132</link>
		<comments>http://www.GamingRage.com/?p=22132#comments</comments>
		<pubDate>Mon, 26 Jul 2010 20:35:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://9b8c0eab3662e35227f7026c11692720</guid>
		<description><![CDATA[An anonymous reader writes with this excerpt from Forbes:
"Electronic Arts, one of the world's largest games publishers, on Monday partnered with microtransactions platform Live Gamer to bolster its online game efforts. ... THQ also announced a partnership with Live Gamer last week to facilitate microtransactions of its online PC and mobile games in North America. ... Worldwide sales of virtual items are expected to reach $7 billion by 2015, according to online games research firm DFC Intelligence. Fast-growing social games companies like Zynga, the maker of FarmVille, are leading the charge. The company is estimated to be pulling in around $600 million in revenue annually, largely from the sale of virtual goods. Americans are also growing comfortable with the microtransactions model. Game companies point to the music industry, where consumers buy 99-cent digital tracks instead of full albums on CDs."<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F07%2F26%2F1952219%2FElectronic-Arts-THQ-Look-To-Microtransactions" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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			<content:encoded><![CDATA[<p>An anonymous reader writes with this excerpt from Forbes:<br />
&#8220;Electronic Arts, one of the world&#8217;s largest games publishers, on Monday partnered with microtransactions platform Live Gamer to bolster its online game efforts. &#8230; THQ also announced a partnership with Live Gamer last week to facilitate microtransactions of its online PC and mobile games in North America. &#8230; Worldwide sales of virtual items are expected to reach $7 billion by 2015, according to online games research firm DFC Intelligence. Fast-growing social games companies like Zynga, the maker of FarmVille, are leading the charge. The company is estimated to be pulling in around $600 million in revenue annually, largely from the sale of virtual goods. Americans are also growing comfortable with the microtransactions model. Game companies point to the music industry, where consumers buy 99-cent digital tracks instead of full albums on CDs.&#8221;
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		<title>Study of MMOG Proves Human Interaction Theory</title>
		<link>http://www.GamingRage.com/?p=22097</link>
		<comments>http://www.GamingRage.com/?p=22097#comments</comments>
		<pubDate>Mon, 26 Jul 2010 05:01:00 +0000</pubDate>
		<dc:creator>kdawson</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Games]]></category>

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		<description><![CDATA[An anonymous reader writes "A new study analyzing interactions among 300,000+ players in an online game universe, called Pardus, has for the first time provided large-scale evidence to prove an 80-year-old psychological theory called Structural Balance Theory. The research, published in PNAS, shows that individuals tend to avoid stress-causing relationships when they develop a society, resulting in more stable social networks."<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F07%2F25%2F2211218%2FStudy-of-MMOG-Proves-Human-Interaction-Theory" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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			<content:encoded><![CDATA[<p>An anonymous reader writes &#8220;A new study analyzing interactions among 300,000+ players in an online game universe, called Pardus, has for the first time provided large-scale evidence to prove an 80-year-old psychological theory called Structural Balance Theory. The research, published in PNAS, shows that individuals tend to avoid stress-causing relationships when they develop a society, resulting in more stable social networks.&#8221;
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