Mar 31
An anonymous reader writes “A team of game scholars, game journalists, and plain old geeks have gotten together to put together San Francisco’s first and most comprehensive non-profit museum dedicated to the design, creation, history, and play of computer and video games. The museum is currently raising funds and shopping around for a San Francisco space, but they’ve already managed to get some obscure relics — including the only copy in existence of 1984′s never-released Atari Cabbage Patch Kids game. As a scholarly resource, the museum is also dedicated to making its entire collection playable by visitors.”


Read more of this story at Slashdot.



VN:F [1.9.13_1145]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.13_1145]
written by timothy
\\ tags: education, Games, Video Games
Mar 31
An anonymous reader writes “A team of game scholars, game journalists, and plain old geeks have gotten together to put together San Francisco’s first and most comprehensive non-profit museum dedicated to the design, creation, history, and play of computer and video games. The museum is currently raising funds and shopping around for a San Francisco space, but they’ve already managed to get some obscure relics — including the only copy in existence of 1984′s never-released Atari Cabbage Patch Kids game. As a scholarly resource, the museum is also dedicated to making its entire collection playable by visitors.”


Read more of this story at Slashdot.



VN:F [1.9.13_1145]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.13_1145]
written by timothy
\\ tags: education, Games, Video Games
Mar 31
RedEaredSlider writes “Shorty after the US launch of Nintendo’s last portable console, 3DS owners have begun reporting issues with the device. In one case, dubbed the ‘black screen of death,’ users reported instances where their 3DS screens grew black shortly before their consoles became unresponsive. Other owners documented errors involving a screen instructing them to restart their systems. Nintendo has taken notice of the issues, and offered 3DS users a fix for the error. ‘If anyone is experiencing any problems with their Nintendo 3DS console, we recommend that in the first instance they download and install the latest system update, now available online,’ the company said in a statement.”
The 3DS’s launch was reportedly more successful than the DSi’s. iFixit did a nice teardown of the device a while back, and Nukezilla’s Peter Silk put the screen under a microscope.


Read more of this story at Slashdot.



VN:F [1.9.13_1145]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.13_1145]
written by Soulskill
\\ tags: Games, Nintendo, Video Games
Mar 31
RedEaredSlider writes “Shorty after the US launch of Nintendo’s last portable console, 3DS owners have begun reporting issues with the device. In one case, dubbed the ‘black screen of death,’ users reported instances where their 3DS screens grew black shortly before their consoles became unresponsive. Other owners documented errors involving a screen instructing them to restart their systems. Nintendo has taken notice of the issues, and offered 3DS users a fix for the error. ‘If anyone is experiencing any problems with their Nintendo 3DS console, we recommend that in the first instance they download and install the latest system update, now available online,’ the company said in a statement.”
The 3DS’s launch was reportedly more successful than the DSi’s. iFixit did a nice teardown of the device a while back, and Nukezilla’s Peter Silk put the screen under a microscope.


Read more of this story at Slashdot.



VN:F [1.9.13_1145]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.13_1145]
written by Soulskill
\\ tags: Games, Nintendo, Video Games
Mar 31
An anonymous reader writes “It’s nigh impossible to avoid all the chatter and buzz around the concept of gamification — using game mechanics to create engagement outside the world of videogames. Silicon.com has an interview with author Aaron Dignan, whose book Game Frame delves into the topic to try and pull out a few rules of engagement for businesses seeking to tap into the power of gaming to better motivate their staff. Dignan is fairly convincing, yet I can’t help feeling there’s a lot of hype and not necessarily a great deal of substance to all this gamification chatter. Perhaps the term itself is the problem — maybe ‘playfulness’ would be a better name for the concept. What do Slashdot readers make of the gamification movement and its evangelists?”


Read more of this story at Slashdot.



VN:F [1.9.13_1145]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.13_1145]
written by Soulskill
\\ tags: business, Games, Video Games
Mar 31
An anonymous reader writes “It’s nigh impossible to avoid all the chatter and buzz around the concept of gamification — using game mechanics to create engagement outside the world of videogames. Silicon.com has an interview with author Aaron Dignan, whose book Game Frame delves into the topic to try and pull out a few rules of engagement for businesses seeking to tap into the power of gaming to better motivate their staff. Dignan is fairly convincing, yet I can’t help feeling there’s a lot of hype and not necessarily a great deal of substance to all this gamification chatter. Perhaps the term itself is the problem — maybe ‘playfulness’ would be a better name for the concept. What do Slashdot readers make of the gamification movement and its evangelists?”


Read more of this story at Slashdot.



VN:F [1.9.13_1145]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.13_1145]
written by Soulskill
\\ tags: business, Games, Video Games
Mar 29
arcticstoat writes “Following the cancellation of games tax relief in the 2010 UK budget, the UK games industry is now feeling increasingly threatened by Canada, France and some US states that offer tax relief to their games businesses. What’s more, it looks as though the R&D tax credits scheme offered up by UK Chancellor George Osborne in last week’s budget speech is nowhere near enough to enable UK-based games studios to compete internationally. ‘In terms of magnitude, games tax relief would be much more generous,’ says Dr. Richard Wilson, CEO of the UK games industry’s trade association TIGA, in this in-depth interview about the need for games tax relief in the UK. ‘The proposals we’ve been campaigning for would allow games companies to basically put in a claim for a reduction in corporation tax of between 20-30 per cent on given projects. The R&D tax credits are much smaller in magnitude – we’re talking somewhere around 4-5 per cent.’ Is this enough to enable UK game studios to compete with the likes of Canada? ‘Good grief, no,’ says Wilson, ‘absolutely not.’”


Read more of this story at Slashdot.



VN:F [1.9.13_1145]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.13_1145]
written by Soulskill
\\ tags: business, Games, Video Games
Mar 29
arcticstoat writes “Following the cancellation of games tax relief in the 2010 UK budget, the UK games industry is now feeling increasingly threatened by Canada, France and some US states that offer tax relief to their games businesses. What’s more, it looks as though the R&D tax credits scheme offered up by UK Chancellor George Osborne in last week’s budget speech is nowhere near enough to enable UK-based games studios to compete internationally. ‘In terms of magnitude, games tax relief would be much more generous,’ says Dr. Richard Wilson, CEO of the UK games industry’s trade association TIGA, in this in-depth interview about the need for games tax relief in the UK. ‘The proposals we’ve been campaigning for would allow games companies to basically put in a claim for a reduction in corporation tax of between 20-30 per cent on given projects. The R&D tax credits are much smaller in magnitude – we’re talking somewhere around 4-5 per cent.’ Is this enough to enable UK game studios to compete with the likes of Canada? ‘Good grief, no,’ says Wilson, ‘absolutely not.’”


Read more of this story at Slashdot.



VN:F [1.9.13_1145]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.13_1145]
written by Soulskill
\\ tags: business, Games, Video Games
Mar 29
The mobile games industry has exploded over the past few years, driven largely by titles built for iOS and Android. The Guardian’s games blog decided to investigate the pros and cons of Windows Phone 7 as a game development platform while it struggles to catch up to its predecessors.
“… the easy portability of code between WP7 and Xbox, plus the wealth of online tutorials, libraries and community support, is a massive advantage, especially for smaller and less experienced teams. … As with Xbox Live Arcade, the console’s downloadable games service, Windows Phone 7 offers a curated experience, which means Microsoft controls the quality of games appearing on the device. … [Steven Batchelor-Manning of Nerf Games says,] ‘The App Hub offers a good peer review system, where other developers are asked to check over your game. This helps filter out both low quality and bug-ridden titles. We are always given a particular quality to aim for. Once it’s got past this stage there is also a chance that Microsoft will veto against your game going on the platform. Ultimately, this prevents the market being swamped, but above this, there seems to be a layer of games by big publishers (EA, etc) that just step past the smaller developers in the queue. This is the biggest drawback of the system.’”


Read more of this story at Slashdot.



VN:F [1.9.13_1145]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.13_1145]
written by Soulskill
\\ tags: cellphones, Games, Video Games
Mar 29
The mobile games industry has exploded over the past few years, driven largely by titles built for iOS and Android. The Guardian’s games blog decided to investigate the pros and cons of Windows Phone 7 as a game development platform while it struggles to catch up to its predecessors.
“… the easy portability of code between WP7 and Xbox, plus the wealth of online tutorials, libraries and community support, is a massive advantage, especially for smaller and less experienced teams. … As with Xbox Live Arcade, the console’s downloadable games service, Windows Phone 7 offers a curated experience, which means Microsoft controls the quality of games appearing on the device. … [Steven Batchelor-Manning of Nerf Games says,] ‘The App Hub offers a good peer review system, where other developers are asked to check over your game. This helps filter out both low quality and bug-ridden titles. We are always given a particular quality to aim for. Once it’s got past this stage there is also a chance that Microsoft will veto against your game going on the platform. Ultimately, this prevents the market being swamped, but above this, there seems to be a layer of games by big publishers (EA, etc) that just step past the smaller developers in the queue. This is the biggest drawback of the system.’”


Read more of this story at Slashdot.



VN:F [1.9.13_1145]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.13_1145]
written by Soulskill
\\ tags: cellphones, Games, Video Games