Dec 23

What’s hotter than watching a cute princess kiss a fat, middle-aged plumber? Well, anything really, but given the headline above, the answer should be obvious: watching a cute princess kiss another cute princess. It’s sexy, it’s vaguely taboo and it’s pleasantly devoid of bristling mustaches and lingering sewage odors.

It’s much more common to see girl-on-girl kisses in other media, but it happens in games more often than you’d think. To prove it to you, we’ve collected the very best ones and ranked them in ascending order of hotness. Still don’t believe us after reading the article? Then hit play below and load up “Top 7 Girls kissing girls” to see them all in motion. (Warning: definitely not safe for work, and full of spoilers to boot.)

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written by admin

Jan 27



New submitter DeanCubed writes “In a Nintendo investor meeting, CEO Satoru Iwata confirmed a new Nintendo Network for the company’s 3DS and upcoming Wii U game systems. This includes multiple user accounts per console (not tied to hardware, a first for Nintendo) and digitally distributed retail software releases for their online store. Iwata also noted that the Wii U’s tablet controller will feature NFC (Near Field Communication) functionality, allowing the ability to use figurines and cards to input visual data to the console. They are hoping to use this to make micro-transactions for paid DLC easier.”

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written by Soulskill \\ tags: , ,

Jan 26



MrSeb writes “An Italian researcher with a penchant for retro games — or perhaps just looking for an excuse to play games in the name of science! — has used computational complexity theory to decide, once and for all, just how hard video games are. In a truly epic undertaking, Giovanni Viglietta of the University of Pisa has worked out the theoretical difficulty of 13 old games, including Pac-Man, Doom, Lemmings, Prince of Persia, and Boulder Dash. Pac-Man, with its traversal of space, is NP-hard. Doom, on the other hand, is PSPACE-hard.”

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written by samzenpus \\ tags: , ,

Jan 26



silentbrad writes “Online passes are a recent staple in staving off used sales. Limiting what used buyers can access is a protective measure for publishers, much to the chagrin of parts of the gaming community. Chris Kohler of Wired argues that the death of used games is inevitable, and passes are the first step toward something exactly like a native anti-used game something integrated into consoles. He notes, of course, that digital is the future of buying games, but in the meantime we may be looking at ‘an interim period in which the disc as a delivery method is still around but … becomes more like a PC game, which are sold with one-time-use keys that grant one owner a license to play the game on his machine.’ Also at Kotaku, the source for the Wired article (which is the source for the IGN article).”

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written by timothy \\ tags: , ,

Jan 26



FrankPoole writes “Indie iPhone game developer Nimblebit is accusing social games giant Zynga of ripping off its popular mobile title Tiny Tower. Nimblebit’s Ian Marsh got word out about the similarities between Dream Heights and Tiny Tower with an image that’s still making the Twitter rounds. The image is made up of screenshots showing how Dream Heights’ interface and gameplay mechanics appear strikingly similar to Tiny Tower’s.”

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written by samzenpus \\ tags: , ,

Jan 25



pigrabbitbear writes “Remember your first visit to the planetarium? Neil DeGrasse Tyson does — it was what inspired him to become an astrophysicist in the first place. That same planetarium, now under Tyson’s direction, is currently undergoing a transformation the likes of which Neil’s young self couldn’t have possibly imagined: It’s becoming a giant videogame.”

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written by samzenpus \\ tags: , ,

Jan 25



pigrabbitbear writes “Remember your first visit to the planetarium? Neil DeGrasse Tyson does — it was what inspired him to become an astrophysicist in the first place. That same planetarium, now under Tyson’s direction, is currently undergoing a transformation the likes of which Neil’s young self couldn’t have possibly imagined: It’s becoming a giant videogame.”

Read more of this story at Slashdot.

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written by samzenpus \\ tags: , ,

Jan 25



hypnosec writes “Australia is set to update the age rating system for video games, adding a new 18+ category which should allow for the more violent games to be sold in the country. The current maximum age rating for a console or PC game is 15+. If a title didn’t meet the specifications for this age it was denied a rating and was therefore not allowed to go on sale. This didn’t necessarily mean the game never hit the shelves, but it could only do if tweaks were made to remove some of the most violent or questionable content. The first parliamentary session in the new year is set for the 7th February — giving the poor fellas a nice long break — where the bill to introduce the new age rating will be voted on by the lower house. If it passes there, it will go on to the senate, which has the ability to pass it into law.”

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written by timothy \\ tags: , ,

Jan 22



An anonymous reader writes “The Desura game distribution client for Windows and Linux and developed by ModDB is now open source software. The open source version of the client is called Desurium and is hosted on GitHub.”

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written by Soulskill \\ tags: , ,

Jan 19



An anonymous reader writes “The Pentagon plans to fork over $32 million to develop ‘fun to play’ computer games that can refine the way weapons systems are tested to ensure they are free from software errors and security bugs, according to a Defense Department solicitation. The goal is to create puzzles that are “intuitively understandable by ordinary people” and could be solved on laptops, smartphones, tablets and consoles. The games’ solutions will be collected into a database and used to improve methods for analyzing software, according to the draft request for proposals put out by the military’s venture capital and research arm, the Defense Advanced Research Projects Agency.”

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written by samzenpus \\ tags: , ,

Jan 17



donniebaseball23 writes “As a follow-up to his piece on Xbox 720, veteran games journalist Chris Morris has put together some thoughtful advice on what Sony needs to do (and needs to avoid) to ensure that the next generation PlayStation is a success. In particular, Morris notes that Sony must ‘look beyond games’ to create a fully fledged entertainment hub: ‘Nintendo has been pretty adamant that it has little interest in content beyond games. Microsoft seems to be rushing to embrace the set top box world. Sony, though, seems a bit confused about what it wants.’”

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written by Soulskill \\ tags: , ,