What’s hotter than watching a cute princess kiss a fat, middle-aged plumber? Well, anything really, but given the headline above, the answer should be obvious: watching a cute princess kiss another cute princess. It’s sexy, it’s vaguely taboo and it’s pleasantly devoid of bristling mustaches and lingering sewage odors.
It’s much more common to see girl-on-girl kisses in other media, but it happens in games more often than you’d think. To prove it to you, we’ve collected the very best ones and ranked them in ascending order of hotness. Still don’t believe us after reading the article? Then hit play below and load up “Top 7 Girls kissing girls” to see them all in motion. (Warning: definitely not safe for work, and full of spoilers to boot.)
An anonymous reader writes Oculus has repeatedly tapped Epic Games to whip up demos to show off new iterations of Oculus Rift VR headset hardware. The latest demo, built in UE4, is ‘Showdown’, an action-packed scene of slow motion explosions, bullets, and debris. The challenge? Oculus asked Epic to make it run at 90 FPS to match the 90 Hz refresh rate of the latest Oculus Rift ‘Crescent Bay’ prototype. At the Oculus Connect conference, two of the developers from the team that created the demo share the tricks and tools they used to hit that target on a single GPU.
MojoKid writes Dell’s Alienware division recently released a radical redesign of their Area-51 gaming desktop. With 45-degree angled front and rear face plates that are designed to direct control and IO up toward the user, in addition to better directing cool airflow in, while warm airflow is directed up and away from the rear of the chassis, this triangular-shaped machine grabs your attention right away. In testing and benchmarks, the Area-51′s new design enables top-end performance with thermal and acoustic profiles that are fairly impressive versus most high-end gaming PC systems. The chassis design is also pretty clean, modular and easily servicable. Base system pricing isn’t too bad, starting at $1699 with the ability to dial things way up to an 8-core Haswell-E chip and triple GPU graphics from NVIDIA and AMD. The test system reviewed at HotHardware was powered by a six-core Core i7-5930K chip and three GeForce GTX 980 cards in SLI. As expected, it ripped through the benchmarks, though the price as configured and tested is significantly higher.
SlappingOysters writes: One of the highlighted games at the PAX AUS expo starting on October 31 is Blowfish Studios’ Gunscape, a game described as an FPS construction kit. As well as building and sharing FPS maps for multiplayer gaming sessions across eight different modes, the game will also be able to handle up to nine-player splitscreen on a 4K display. This includes co-op map building.
New submitter JackDW writes: Tetris is one of the best-known computer games ever made. It’s easy to play but hard to master, and it’s based on a NP-hard problem. But that’s not all that’s difficult about it. Though it’s simple enough to be implemented in one line of BBC BASIC, it’s complex enough to be really hard to thoroughly test. It may seem like you can test everything in Tetris just by playing it for a few minutes, but this is very unlikely! As I explain in this article, the game is filled with special cases that rarely occur in normal play, and these can only be easily found with the help of a coverage tool.
An anonymous reader writes Google has expanded its search engine with the capability to recognize video games. If your query references a game, a new Knowledge Graph panel on the right-hand side of Google’s search results page will offer more information, including the series it belongs to, initial release date, supported platforms, developers, publishers, designers, and even review scores. Google spokesperson: “With today’s update, you can ask questions about video games, and (while there will be ones we don’t cover) you’ll get answers for console and PC games as well as the most popular mobile apps.”
AberBeta writes: PCGamingWiki contributor Soeb has been looking into the recent larger budget game releases to appear on Linux, including XCOM: Enemy Unknown and Borderlands: The Pre–Sequel produced by Mac porting houses Feral and Aspyr. Soeb reports that while feature parity is high, performance could be a bit better. Performance differences aside, the games are finally arriving on Linux — now the userbase needs to expand to make a virtuous cycle.
DemonOnIce writes with a story, as reported by Ars Technica, that a federal judge in San Francisco has dismissed a proposed securities fraud class action lawsuit connected to Battlefield 4′s bungled rollout. From the report: EA and several top executives were sued in December and were accused of duping investors with their public statements and concealing issues with the first-person shooter game. The suit claimed executives were painting too rosy of a picture surrounding what ultimately would be Battlefield 4′s disastrous debut on various gaming consoles beginning last October, including the next-generation Xbox One. But US District Judge Susan Illston of San Francisco said their comments about EA and the first-person shooter game were essentially protected corporate speak. “The Court agrees with defendants that all of the purported misstatements are inactionable statements of opinion, corporate optimism, or puffery,” Illston ruled Monday.
DCFC writes: The BBC is releasing a game to help 8- to 11-year-old kids get into coding. Based on Doctor Who, it alternates between a standard platform game and programming puzzles that introduce the ideas of sequence, loops, if..then, variables and a touch of event-driven programming. Kids will get to program a Dalek to make him more powerful. (Apparently the BBC thinks upgrading psychopathic, racist death machines is a good idea!)
First time accepted submitter furrykef . writes Over 33 years have passed since Donkey Kong first hit arcades, but it still has new surprises. I was poking through the game in a debugger when I discovered that the game contains unused music and voice clips. One of the tunes would have been played when you rescued Pauline, and two others are suggestive of deleted cutscenes. In addition, Pauline was originally meant to speak. In one clip she says something unintelligible, but it may be “Hey!”, “Nice!”, or “Thanks!”. The other is clearly a cry for help.
Nerval’s Lobster writes With “GamerGate” and all the debates over who counts as a “gamer,” it’s easy to forget that games are created by people with a genuine love of the craft. Journalist Jon Brodkin sat down with Armin Ibrisagic, game designer & PR manager for Coffee Stain Studios, the Swedish studio that made Goat Simulator, to talk about why they built that game and how it turned into such a success. Brodkin also talked to Leszek Lisowski, founder of Wastelands Interactive, about the same topic. While these developers might debate with themselves (and others) over whether to develop games for hardcore gamers, or jump on the mobile “casual gaming” bandwagon, they’ll ultimately in it because they love games — a small but crucial detail that seems too easy to forget these days.