What’s hotter than watching a cute princess kiss a fat, middle-aged plumber? Well, anything really, but given the headline above, the answer should be obvious: watching a cute princess kiss another cute princess. It’s sexy, it’s vaguely taboo and it’s pleasantly devoid of bristling mustaches and lingering sewage odors.
It’s much more common to see girl-on-girl kisses in other media, but it happens in games more often than you’d think. To prove it to you, we’ve collected the very best ones and ranked them in ascending order of hotness. Still don’t believe us after reading the article? Then hit play below and load up “Top 7 Girls kissing girls” to see them all in motion. (Warning: definitely not safe for work, and full of spoilers to boot.)
colinneagle writes with an excerpt from Network World: “Guy’s and St Thomas’ Hospital in London began trials of a Kinect-driven camera last week that would sense body position, and by waving his or her hands, the surgeon can sift through medical images, such as CT scans or real-time X-rays, while in the middle of an operation. During surgery, a surgeon will stop and consult medical images anywhere from once an hour to every few minutes. So the surgeon doesn’t have to leave the table, the doctor will work with assistants, but sometimes, if you want things done to your satisfaction, you have to do it yourself. Dr. Tom Carrell, a consultant vascular surgeon at Guy’s and St Thomas’, described an operation on a patient’s aorta earlier this month to New Scientist. ‘Up until now, I’d been calling out across the room to one of our technical assistants, asking them to manipulate the image, rotate one way, rotate the other, pan up, pan down, zoom in, zoom out.’ With the Kinect, he says, ‘I had very intuitive control.’”
New submitter The God of Code writes “EA has announced that they will be waiving all Origin distribution fees for crowd-funded games — like those from Kickstarter — for the first 90 days. ‘The public support for crowd-funding creative game ideas coming from small developers today is nothing short of phenomenal,’ Origin VP David DeMartini commented. ‘It’s also incredibly healthy for the gaming industry. Gamers around the world deserve a chance to play every great new game, and by waiving distribution fees on Origin we can help make that a reality for successfully crowd-funded developers.’ The recently funded Wasteland 2 developer Brian Fargo applauds EA’s move, saying, ‘Having Origin waive their distribution fees for 90 days for fan funded games is a major economic bonus for small developers. We look forward to bringing Wasteland 2 to the Origin audience.’”
medv4380 writes “38 Studios, run by Curt Schilling, is having a hard time paying its bills and employees. The gaming community hasn’t been happy with the company since the issue with an Online Pass for Single Player Content, which we discussed previously. Now, 38 Studios has bounced a check intended as a payment on its $75 million loan from the state of Rhode Island. If the company defaults, Rhode Island taxpayers will have to cover the loan and interest, which could total nearly $100 million.”
medv4380 writes “38 Studios, run by Curt Shilling, is having a hard time paying its bills and employees. The gaming community hasn’t been happy with the company since the issue with an Online Pass for Single Player Content, which we discussed previously. Now, 38 Studios has bounced a check intended as a payment on its $75 million loan from the state of Rhode Island. If the company defaults, Rhode Island taxpayers will have to cover the loan and interest, which could total nearly $100 million.”
Vigile writes “NVIDIA today announced a new technology partnership with Gaikai, an on-demand gaming company that competes with OnLive, to bring GeForce GRID to the cloud gaming ecosystem. GRID aims to increase both the visual quality and user experience of cloud gaming by decreasing latencies involved in the process — the biggest hindrance to acceptance for consumers. NVIDIA claims to have decreased the time for game stream capture and decode by a factor of three by handling the process completely on the GPU, while also decreasing the ‘game time’ with the power of the Kepler GPU. NVIDIA hopes to help both gamers and cloud streaming companies by offering 4x the density currently available and at just 75 watts per game stream. The question remains — will mainstream users adopt the on-demand games market as they have the on-demand video market?”
Almost 12 years after the launch of its predecessor, Diablo III has now been released. The game went live last night with over 8,000 midnight launch parties across the world. 2,000,000 players showed up for the beta test prior to launch, including 300,000 concurrently during an open beta weekend, but even so, the login servers struggled for the first few hours after launch. Diablo III had been in the works for quite some time — another example of Blizzard’s notoriously long development cycle — and game director Jay Wilson said it was in “polish mode” for the past two years. “One of our sayings internally is ‘polish as you go.’ We have a belief that when you put a feature in, you should prototype, but then after you prototype you should do the real thing, and you should polish it to shipping quality.” For those of you who are familiar with this type of game, there’s an official game guide in which you can browse class skills, items, and other game information. There are also YouTube videos showing how each of the classes work.
An anonymous reader writes “Researchers Jon Moeller, Andruid Kerne, and a team from the Interface Ecology Lab at Texas A&M University showcased the latest ZeroTouch multi-finger sensing technology at ACM CHI, in Austin. ZeroTouch is a new spin on infrared sensing technology, which optimizes the sensor readout cycle for a linear array of modulated infrared light receivers. ZeroTouch also constitutes a precise free-air sensing technology (Kinect can be used as a complementary technology to sense depth). Researcher Bill Hamilton uses ZeroTouch integrated with Wacom Cintiq to showcase new embodied eSports interaction (video) for the open source Zero-K real time strategy game.”
Fluffeh writes “Yesterday the Australian Division of GAME saw an email from their Marketing Manager confirming that the 95-store chain has gone into voluntary administration. PriceWaterhouseCoopers partner Kate Warwick said, ‘Initially we will continue to trade all stores, operating these on as close to a “business as usual” mode as possible whilst we get a clearer understanding of the current state of the business and actively pursue options to secure its future.’ It also seems that GAME is having a bit of a fire sale, with many titles, including quite a few new releases, now in a $5-$74 bargain bin. Ms. Warwick also noted that the company’s customers hold various claims against the company under loyalty cards, gift cards and vouchers. She said, ‘We are working on schemes aimed at giving customers some return on these claims if they are used to make additional purchases.’”
This follows similar news from the UK in March.
TheGift73 writes in with this link about IE 9 coming to an Xbox 360 near you. “Microsoft is currently testing a modified version of Internet Explorer 9 on its Xbox 360 console, according to our sources. The Xbox 360 currently includes Bing voice search, but it’s limited to media results. Microsoft’s new Internet Explorer browser for Xbox will expand on this functionality to open up a full browser for the console. We are told that the browser will let Xbox users surf all parts of the web straight from their living rooms.”
Dr Herbert West writes “20 years ago today, id software released Wolfenstein 3D, inspired by the classic Apple II game, Castle Wolfenstein. To celebrate, Bethesda Softworks on Wednesday released a free, browser-based version of the iconic first-person shooter. Users can pick which level they wish to play in the browser version, even the secret levels.”